Conference Paper (published)
Details
Citation
Docherty C, Rutherford A, Jones G & Maharaj S (2021) Comparing a Game v. Non-Game approach for plant provenance public education. In: Gabron S (ed.) GSGS '21 - International Conference on Gamification and Serious Game Proceeding. Gamification & Serious Game Symposium. GSGS '21 - International Conference on Gamification and Serious Game, Lausanne, Switzerland, 28.06.2021-09.07.2021. Dublin: Digital Kingdom. https://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf
Abstract
Plants that are imported bring the risk of non-native threats that can cause environmental and economic harm. Introducing Serious Games is a novel approach to teach the public about the importance of plant provenance. Our study compares the presentation of information in via a game and non-game approach. We assess learning via a quiz completed immediately after the experience, then again three weeks later. We find that enjoyment in Phase 1 is an indicator of better performance in Phase 2.
Keywords
Serious Games; Tree and Plant Health; Plant Provenance
| Status | Published |
|---|---|
| Funders | Department for Environment Food & Rural Affairs |
| Title of series | Gamification & Serious Game Symposium |
| Publication date | 31/12/2021 |
| Publication date online | 31/05/2021 |
| URL | http://hdl.handle.net/1893/32970 |
| Publisher | Digital Kingdom |
| Publisher URL | https://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf |
| Place of publication | Dublin |
| ISSN of series | 2297-914X |
| eISBN | 978-2-940387-27-4 |
| Conference | GSGS '21 - International Conference on Gamification and Serious Game |
| Conference location | Lausanne, Switzerland |
| Dates | – |
People (2)
Senior Lecturer, Computing Science
Professor, Sociology, Social Policy & Criminology